Axle road rash 3do8/17/2023 Road Rash CD? Yeah, what it needed to do is actually use the Sega CD's scaling hardware. Something closer to the 3DO game, while "better", would be less interesting to me, because it would never be as good as the 32-bit versions (and therefore not the one to own). I see it now as the best version of the original Road Rash - and therefore the one to own (over the Genesis version). In a weird way, though, I think I prefer it the way it is. If they had done it a year earlier, it might have gotten the attention needed. Ostensibly, it was just a last minute, throw-together type release, with very little effort involved. This is speculation on my part, but I think also that it had a rather short development cycle - judging by the fact that it was a late release for Sega CD, was released to zero fanfare (even compared to other late Sega CD games), and is comprised almost entirely of recycled material. Sega CD couldn't handle the 3DO version's polygonal engine. I think Sega CD could've handled something with identical gameplay to the 3DO version, just with a downgrade in background/environment graphics. Sega CD has sprite scaling in hardware, but Road Rash CD appears to simply use the original Genesis Road Rash engine. While Sega CD may not have been capable of a port, with effort they could've done something halfway between in quality. My main disappointment was that the gameplay was pretty identical to the original Road Rash, when everything else (the between-race stuff) was all ripped from the 3DO game. The bands you listed wouldn't really fit the Road Rash style IMO. Continued abuse of our services will cause your IP address to be blocked indefinitely.I think the soundtrack was fine. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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